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Technical Report · Game Development

Word Search Puzzle Generator

Procedural word-search generator that places words in a configurable grid, fills gaps with random letters, and renders a color-configurable puzzle image via OpenCV and Pillow.

AUTHOR  Gaurav Verma CATEGORY  Game Development SOURCE  https://github.com/gaurav-321/Word-Search-Puzzle-Generator DATE  Mar 2022 STATUS  published
View Source Python OpenCV Pillow NumPy Procedural

Abstract

A Python script that procedurally generates word-search puzzles from a supplied word list, places words in a configurable grid, fills remaining cells with random letters, and renders the result as a color-configurable image through OpenCV and Pillow. The interesting part is the hand-off between the placement library and the image-rendering pipeline, which turns a text grid into a shareable picture rather than console output.

1. What This Is

Built in March 2022 as a portfolio piece. The generator takes a word list, grid dimensions (10×10 and up), a difficulty setting, and color choices, then produces a rendered puzzle image that can be saved to disk or displayed via an OpenCV window. It separates puzzle rules (size, difficulty, word set) from presentation (colors, layout) so the same grid logic can feed different visual outputs.

2. How It Works

The pipeline is linear: configuration in, image out. A word-search generation library handles the placement and filler-letter logic; the script orchestrates the rest and hands the finished grid to Pillow/NumPy for pixel-level rendering.

# Stage Input Tool Output
01 Configuration Word list, grid size, difficulty, colors Python Parameter set
02 Word placement Parameter set Word-search library Grid with placed words
03 Filler letters Grid with gaps Word-search library Complete letter grid
04 Image rendering Complete grid, color config Pillow, NumPy Pixel image buffer
05 Output Image buffer OpenCV Saved file / display window

3. Implementation Notes

3.1 Placement delegated to a library

The core word-placement and filler-letter logic is not hand-rolled; a dedicated word-search generation library handles it. This keeps the script focused on orchestration and rendering, but it also means placement quality (overlap handling, direction variety) is bounded by what that library exposes.

3.2 Rendering path

The grid is converted to a NumPy array, Pillow draws each letter at its cell position with the chosen font and color, and OpenCV handles the final save or window display. NumPy sits in the middle as the interchange format between the logical grid and the pixel buffer.

4. Constraints

  • No solvability check

    The script trusts the placement library to produce a valid puzzle. There is no independent solver pass to confirm every word is actually findable in the final grid.

  • Single-puzzle output

    One run produces one image. There is no batch mode, no PDF export, and no way to generate a set of puzzles with varying difficulty in a single invocation.

  • Basic color configuration

    Colors are set per run but there is no theme system, no contrast validation, and no support for print-specific palettes. The visual output is functional rather than polished.

  • No tests or CI

    The repository has no automated test suite. Grid-size edge cases (very small grids, very long words) are unverified beyond manual runs.

5. Next

  1. a. Add a lightweight solver pass that scans the rendered grid to verify every target word is present before the image is saved.
  2. b. Introduce a batch mode that accepts a difficulty range and emits multiple puzzles as a single PDF for printing.
  3. c. Replace the ad-hoc color parameters with a small theme dictionary (background, letter, highlight) and add a contrast check so the output remains legible in grayscale print.

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